Also, I really didn't like having to shoot those enemies that throw yellow projectiles (no idea what they're called) with the regular shotgun. It felt like you threw some enemies in a lowering floor and called it a day. I was also originally going to run it on LZDoom, but it doesn't work there either, so no Carmack-style renderer models sadly. Too bad it crashes in the SoftPoly renderer. If you enjoy ElderJam, and want to further support my game development activities, consider subscribing to my Patreon! Also consider pay-what-you-want on the ElderJam OST Bandcamp, or just help spread the word about my creations! Thanks! <3 After Darkadia ships - and if there's enough demand for it - I'd definitely be open to the idea of making ElderJam an actual, complete game. I'm currently busy working on another actual game (Darkadia, a first person survival horror game running on the GZDoom engine). Will ElderJam become a full game? I don't know. Some resources and assets were borrowed during the creation process see CREDITS.txt for full details. This game was mostly built solo, in 10 days. "ElderJam" is a working title I gave to the project (I needed to name it something, after all). Feeling inspired, I decided, "hey, I wanna make a Quake clone in 10 days!". I've always enjoyed watching those "I Made Clone in " videos that are all over Youtube. > DOWNLOAD ON ITCH.IO SOUNDTRACK ON BANDCAMP < Meanwhile, if anyone sees ElderJam being used by other projects, I'd appreciate it if those were reported, either to me, or any of the admins. When all is said and done, I will be granting more permissive usage - I have a history of releasing all kinds of stuff for the community to use, so you know I have intentions to give back to the community, when the time is right. Tl dr you may not use ElderJam to base your own games off of. I have already stated that there is a possibility that I will expand on this project, turning it into a more proper project in future, after my current project (Darkadia) is complete, and I wouldn't appreciate it if someone else just ran off with the files to make their own game from. Feel free to learn from it, but I have NOT granted permission for people to just start taking it apart. Please, don't just take ElderJam, reskin it and re-release it as your own project, or use it as a base for your own project or whatever. Despite it being a 10-day game jam and me putting it out here, saying "there are no immediate plans to develop this more fully at this time", this does NOT mean that ElderJam's resources and code are free for the taking.
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